COMPUTER CHRONICLES REVISITED 30 — THE DATA GENERAL-ONE, TI PRO-LITE, HP 110 PORTABLE, AND MORROW PIVOT

Although Paul Schindler’s commentary comes at the end of the episode just before “Random Access,” I thought I’d discuss his thoughts upfront this time as it helps provide some useful context for this early January 1985 episode, which is about portable computers.

COMPUTER CHRONICLES REVISITED 29 — LOCKSMITH, PC-TALK, AND FRANKIE MOUSE

In the last episode, Wendy Woods mentioned that during her testing of IBM PC software compatibility with the PCjr that only the version of Borland’s Sidekick without copy protection worked with the latter machine.

COMPUTER CHRONICLES REVISITED 28 — THE TANDY 1000 AND COMPAQ PORTABLE

Purchasing software in the late 1980s often required the buyer to carefully read the label, especially if you owned a personal computer that purported to be “compatible” with IBM.

COMPUTER CHRONICLES REVISITED 27 — SARGON III, MILLIONAIRE, AND GHOSTBUSTERS

The original Macintosh would not seem like an obvious gaming machine.

COMPUTER CHRONICLES REVISITED 26 — THE SONY CD-ROM, PIONEER PX-7, AND HALCYON

This episode of Computer Chronicles shows some of the minor tweaking to the show’s format between the first and second seasons.

COMPUTER CHRONICLES REVISITED 25 — THE LAWRENCE LIVERMORE NATIONAL LABORATORY AND JAPAN'S NATIONAL SUPERCOMPUTER PROJECT

You often hear people describe modern smartphones as a “supercomputer in your pocket.

COMPUTER CHRONICLES REVISITED 24 — EDWARD FEIGENBAUM

For this episode, I’m going to handle things a bit differently.

COMPUTER CHRONICLES REVISITED 23 — STEVE WOZNIAK, ADAM OSBORNE, LORE HARP, AND GENE AMDAHL

This next Computer Chronicles episode focused squarely on people rather than products.

COMPUTER CHRONICLES REVISITED 22 — DIALOG AND THE SOURCE

The ostensible topic of this next Computer Chronicles episode was databases.

COMPUTER CHRONICLES REVISITED 21 — THE APPLE GRAPHICS TABLET, SGI IRIS 1400, AND QUANTEL PAINTBOX

Personal computers of the early 1980s were often limited to just a few colors for on-screen graphics.