Computer Chronicles Revisited 101 — The DataCopy 830, ImageStudio, TrueForm, and PicturePower

Computer Chronicles began 1988 with a focus on desktop scanners and digital imaging software, a field still in its earliest stages at the personal computer level. Stewart Cheifet opened this episode by showing Gary Kildall a portable scanner that used Xerox copier technology. He pulled the scanner over a printed page, and it produced a CVS receipt-like printout right away.

Cheifet noted that everyone seemed to be into scanning these days. Why the sudden fascination with this technology? Kildall said desktop publishing was a prime reason. People wanted to incorporate more graphics into their text documents. A second reason was the growing popularity of fax machines. But the big movement was towards the digital representation of information in electronic form. That made it a lot easier to assemble information, put it together, alter it, and publish it. It was simply a more flexible way to deal with information.

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Chronicles Revisited Podcast 10 — He Stopped Building Model Trains

In the late 1970s, Will Harvey worked a summer paper route to help pay for his first computer, a Commodore PET. After trading up to an Apple II a few years later he developed Music Construction Set, which became one of the earliest hits for a small software startup called Electronic Arts. Harvey appeared on one of the first Computer Chronicles episodes to demonstrate his program while still in high school. He went on to a long career in the tech industry, while Electronic Arts used its “construction set” brand to establish itself as an innovator in entertainment software for microcomputers.

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Computer Chronicles Revisited 100 — Strategic Conquest, Beyond Dark Castle, Apache Strike, Chuck Yeager's Advanced Flight Trainer, and Mean 18

You always have to be cautious when declaring something was a “first” in video game history. But I think that Stewart Cheifet and Gary Kildall held what might have been the first nationally televised LAN party at the start of this December 1987 Computer Chronicles episode, the second in a two-part series on computer games. The dynamic duo demonstrated Falcon, an F-16 combat flight simulator published by Spectrum Holobyte. Cheifet explained the two PCs on the desk were networked so they could “see” each other. There was also a “flight recorder” built-in to the game so that if either player crashed, they could go back and see what they did wrong.

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Computer Chronicles Revisited 99 — Shanghai, Tower of Myraglen, Earl Weaver Baseball, and Ferrari Formula One

Even in the late 1980s, two of the biggest names in third-party game development were Electronic Arts and Activision. As of this writing in July 2023, EA has a market valuation of around $38 billion. Meanwhile, Activision Blizzard, the successor to the original Activision, Inc., is in the final stages of a $75 billion acquisition by Microsoft. Of course, neither EA nor Activision were worth anywhere near that much at the time of this next Computer Chronicles episode from December 1987.

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Chronicles Revisited Podcast 9 — They're Still a One-Product Company

During the early seasons of Computer Chronicles, Ashton-Tate was one of the Big Three business software companies together with Microsoft and Lotus Development Corporation. Ashton-Tate made its name with dBase II, a database application that quickly became the gold standard in its field. Unfortunately, Ashton-Tate never managed to grow its success beyond its core product, so when later versions of dBase failed to meet customer expectations, the company declined into irrelevancy.

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CCR Special 12 — The VGHF Survey of the Video Game Reissue Market in the United States

Only about 13 percent of video games published in the United States prior to 2010 remain commercially available today, according to a study published on July 10 by the Video Game History Foundation (VGHF). Phil Salvador, the VGHF’s library director, authored the landmark study, which examined 4,000 classic video games first released on the Commodore 64, Nintendo Game Boy family, and Sony PlayStation 2. Overall, Salvador concluded that legal access to historical titles was “dire” across all software ecosystems and represented a “crisis for the entire medium of video games.”

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Computer Chronicles Revisited 98 — WriteNow, VideoWorks II, 4th Dimension, and MultiFinder

Apple CEO John Sculley’s quest to extend the Macintosh’s reach in the business market took an important step in November 1987 with the launch of MultiFinder, an extension to the System Software 5 operating system that finally enabled a form of multitasking on the Mac. This gave Apple a jump on IBM’s long-promised multitasking OS/2 by a few weeks. And while the Mac never posed a serious challenge to the IBM PC and its clone army in the overall business market, the combination of MultiFinder with more expandable machines like the Macintosh II helped to cement Apple’s place as the primary alternative microcomputer platform for many business users.

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Computer Chronicles Revisited 97 — Byline, Higgins, Julie, and Mr. Gameshow

The November 1987 edition of the Computer Chronicles holiday buyers’ guide began with Gary Kildall showing Stewart Cheifet the Sony XV-T600 Picture Computer, a $600 machine that added pictures and titles to home VCR movies. It also came with a small handheld scanner. Kildall demonstrated how you could place the scanner over a black-and-white drawing and digitize the image so it would appear on an attached television screen. The controls on the scanner could then be used to fill in the colors on the image. (You could also use a trackball, Kildall noted.) The color palette appeared on the lower right-hand corner of the television screen. The completed color image was then added on top of some video of a recent trip that Kildall had taken to New York City.

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Computer Chronicles Revisited 96 — AppleShare, EtherTalk, and the AppleTalk Personal Network

Apple had a few false starts when it came to local area networks in the 1980s. In February 1983, the company announced AppleNet, which it described as a “scaled-down version” of Bob Metcalfe’s Ethernet standard. The idea was that AppleNet would offer a decentralized LAN that didn’t require a full server and could connect up to 128 Apple II, Apple III, or Lisa systems across a distance of up to 2,000 feet. Apple claimed this approach would make its LAN more affordable, with a per-node connection cost of under $500. The trade-off was that AppleNet would be slower than other Ethernet LANs.

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Computer Chronicles Revisited 95 — Grapevine and EasyLAN

Local area networks were a regular topic during early seasons of Computer Chronicles. In a first-season episode from 1983, 3Com’s Ethernet was still “under discussion” as a possible industry networking standard. In 1985, IBM tried–and ultimately failed–to gain control of the standard with Token Ring. Now, with this next look at networking from November 1987, the topic had grown so much in complexity that this would be the first of a two-part series. This first episode focused on networking technology for IBM PCs and compatibles, while the next program addressed the state of LANs on the Macintosh.

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