Computer Chronicles Revisited 109 — Microsoft Excel 2.0, MacDraw II, and Cricket Presents

In early 1987, Apple planned to publish a database management program called Silver Surfer, which was developed by Acius. This prompted blowback from a number of third-party Macintosh developers, who felt that Apple should “stick to hardware” and leave the software to them. Unlike the Apple of today, then-CEO John Sculley’s company in 1987 could only go so far to antagonize the third-party developers necessary to keep the Macintosh platform viable. So Apple abandoned plans to publish Silver Surfer under its own label and returned the rights to Acius, who released the database under the name 4th Dimension.

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Friend of the Blog 4 — Karl Kuras and the Video Game Newsroom Time Machine

October 1983 marked the 40th anniversary of the debut of Computer Chronicles as a nationally televised program on PBS stations in the United States. To celebrate, I spoke for more than three hours with Karl Kuras, creator and principal host of the Video Game Newsoom Time Machine, where we discussed the origins of Chronicles and the show’s early history. Since 2018, Kuras’ podcast has gone month-by-month through the key news headlines in the arcade, home video game, and computer game industries from 30 and 40 years ago (and often beyond.) He also publishes interviews with industry figures and other individuals, such as myself, who conduct research into the history of technology.

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Computer Chronicles Revisited 108 — Concurrent DOS 386, Windows/386, OS/2, and Presentation Manager

How many applications is your computer running right now? If the answer is more than one, then you’re already well ahead of most personal computer of the 1980s. Early microcomputer operating systems like CP/M and MS-DOS could only run a single application at a time. There were certain hacks to try and get around this limit–such as RAM-resident software–but the typical 8- or 16-bit PC lacked the processing power to multitask even if the operating system could technically support it.

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Chronicles Revisited Podcast 15 — What Was Bruce Davis Thinking?

In August 1987, Apple announced HyperCard, a new type of middleware for the Macintosh that made it possible for anyone to create a polished application combining text, graphics, and hyperlinks. One of the first companies to embrace HyperCard was Activision, the well-known game publisher, which released Focal Point and Business Class, two business productivity tools created by Danny Goodman, who also authored the first definitive book on HyperCard.

But why would a company known for games like Pitfall! on the Atari VCS and Ghostbusters on the Commodore 64 get into business software for the Macintosh? The answer to that question requires looking back at the early history of Activision and the company’s struggles to stay afloat after the collapse of its original home video game cartridge business.

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Friend of the Blog 2 — Atari Archive by Kevin Bunch

Kevin Bunch is perhaps the world’s foremost historian of the Atari VCS–also known as the Atari 2600–and other 1970s home video game consoles. Since 2017, Bunch has produced Atari Archive, a series of videos available on YouTube that document the history of every VCS game in release order. More recently, Bunch authored the first in a series of books based on his video series, Atari Archive Vol. 1: 1977-1978 (Press Run, $34.99), which chronicles the first 20 games released for the system and provides additional information on Atari’s competitors during this time period, including Fairchild Semiconductor, Magnavox, and RCA.

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Computer Chronicles Revisited 107 — KoalaPainter, The Wine Steward, Skate or Die, Master Composer, and Keyboard Controlled Sequencer

At the June 1983 Consumer Electronics Show in Chicago, Commodore International announced a cut in the wholesale price of its Commodore 64 (C64) computer from $360 to $199. This move was the latest salvo in a price war initiated the previous August by Commodore’s arch-nemesis, Texas Instruments, which announced a $100 rebate on its TI-99/4A computer, bringing its effective price down to $199. This had been TI’s attempt to undercut Commodore’s VIC-20, the predecessor to the C64, which was then priced at $239. But now that Commodore had brought the price of the newer and more capable C64 down to $199, TI was boned.

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Chronicles Revisited Podcast 14 — Touch the Screen! Touch the Screen!

When Computer Chronicles debuted as a national program in the fall of 1983, the IBM Personal Computer dominated what was then still called the microcomputer market. But the PC standard had yet to cement itself as the only approach to small business computers. Hewlett-Packard, one of the original Silicon Valley companies, offered its own MS-DOS machine, the HP-150 Touchscreen Personal Computer. Cyril Yansouni, the general manager of HP’s personal computer division, appeared in the inaugural Chronicles broadcast to demonstrate the HP-150 and explain how its touchscreen display and 3.5-inch floppy disk drives help drive the evolution of the micro forward.

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Computer Chronicles Revisited 106 — PC-File+, Automenu, HotDIR, ProComm, Artisto+, and StuffIt

There were three basic means of distributing software in the 1980s: retailers, mail-order catalogs, and bulletin board systems (BBS). The latter provided the earliest form of “online” distribution, albeit one that was difficult to commercialize. After all, a developer couldn’t ask users to post their credit card number on a BBS.

But you could attach a message to a program uploaded to a BBS that invited people to pay you for software they found valuable. That’s exactly what Andrew Fluegleman did in 1982. Wendy Woods profiled Fluegelman in a January 1985 Computer Chronicles episode that I previously covered. His IBM PC communications program PC-Talk became the first example of “shareware” (although Fluegelman used the term “freeware,” which he trademarked.)

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Chronicles Revisited Podcast 13 — Greed Is the Key Word

In 1980, Mattel Electronics released the Horse Race Analyzer, a calculator-type device that promised to help you pick winning horses at the track. Developed by a former cosmetics marketing executive and a college mathematics professor, a Mattel executive claimed you would get a better return using the Analyzer to place winning bets than from purchasing U.S. government Treasury Bills. But at an initial retail price of $100, the device failed to match the success of Mattel’s earlier handheld games. Yet the Horse Race Analyzer continued to be sold for more than a decade after Mattel Electronics itself collapsed and even made a brief appearance on a March 1987 Computer Chronicles episode.

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